Learning and Engagement

Our immersive arts learning programmes engage underserved children and young people through accessible formal and informal education, helping people progress into creative industry careers.

ABOUT US

Learning and Engagement

Our learning and engagement programmes in schools are designed to encourage young people to become confident creators and learn new digital skills.

Alongside gaining new skills, we also hope to encourage more pupils to choose arts subjects and, in the long term, encourage more diversity in the creative and digital sectors.

Key Skills

  • Accessible tools

We use accessible tools with all our programmes which encourages young learners to continue learning at home.

  • New Digital Skills

Students can learn the basics of animation to 3D modelling.

  • Guest Artist Facilitators

Guest Artists are an important part of our programmes and provides relatable, real-life examples of jobs within the creative industries.

  • Virtual Production

For sessions at BOM, workshops can include time in our Virtual Production Suite where learners will be introduced to working with green screen and motion capture.

Powering Up

‘Powering Up Next Gen Digital Artists’ is a recent education programme which we ran in schools.

The programme was designed to empower KS2 and KS3 Black children in North Birmingham. This centred on designing an engaging and interactive digital arts programme to upskill KS2 and KS3 learners in underserved areas of the city, predominantly black children in North Birmingham.

Learners across primary and secondary schools were introduced to digital skills across animation, virtual production and learnt how to use Blender for projects.

An important part of this programme was inviting guest facilitators to showcase their careers and providing pupils with relatable role models and learn about creative career pathways. We’ve worked with graphic designers, photographers and architects who shared their experiences. As a result, the schools we have worked with, documented positive increases year on year for students choosing Art as a GCSE. We’re very proud of the work with do with these schools! 

Powering Up was a 3-year programme which was funded by the Paul Hamlyn Foundation

Find out more about our previous programmes:

Virtually Me

Virtually Me programme was a programme designed for SEND learners. Supported by All Age Autism, the workshops introduced young learner to the basics of motion capture, an introduction to 3D modelling, basic animation and virtual reality.

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Engineering Inclusive Futures

Engineering Inclusive Futures was a bespoke project designed to elevate disabled learners’ understanding of inclusive engineering and technology. Students were inspired, empowered and encouraged to consider careers in STEM.

Read More

Download the brochure here

Make an Enquiry

Ready to find out more about how we can partner with your school, college or community? Get in touch, we'd love to chat.

Email Adanna@bom.org.uk

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