Immersive Arts Bootcamp
A 12-week bootcamp teaching real-time technologies for live immersive performances
Bring Your Immersive Project To Life
Brand new for 2026, our 12-week Immersive Arts Bootcamp has been redesigned for participants looking to upskill with real-time technologies, ready to apply them to immersive live experiences. Whether you’re a producer, digital creator, performer or a cultural organisation, this is a course designed to level up your immersive skills.
The course will bring together multiple software to power an immersive live experience using Unreal Engine and TouchDesigner.
This course is ideal for participants who have funding or a partnership in place, or who will be applying for funding.


A WMCA Funded Course
- This course is free and made possible through funding from West Midlands Combined Authority
- This is an intermediate skill level course for adults aged 19+
- Places are limited, and priority is given to those from the global majority, neurodivergent or have another disability.
- Due to WMCA funding requirements, eligibility will depend on your postcode.
- Each participant must commit to 120 hours of training.
- If you are employed or self-employed, we may require proof of employment to meet WMCA requirements.
- This course requires all participants to gain a positive outcome following this course. This includes new job opportunities, workplace advancements or funded projects.
Immersive Development: Real-Time Technologies
This is a new course for 2026 with modules developed for immersive live performances.
- Designed for live immersive performance projects.
- Ideal for organisations or participants with funding in place to develop a prototype.
- Participants will be guided on how to create real-time 3D scenes and cue-able moments using Unreal Engine.
- TouchDesigner will be integrated for live interactivity with sensor-driven behaviours and mapped outputs for projection or LED backdrops on stage.
- Through iterative prototyping and rehearsal style testing, participants will work on their own unique immersive performance projects, building a project to demonstrate their ideas whilst gaining a solid understanding of the key fundamentals in designing and developing live immersive performance.
- Learn more about virtual production with access to our virtual production suite. You’ll learn how to blend physical and virtual worlds in real time, master motion capture technology and explore performance capture.
- BOM’s industry team will support participants for three months following the completion of the course with the aim to secure positive outcomes for all participants.
120 Hours Of guided training
- Participants are required to complete 120 hours of guided training over 12 weeks
- This culminates in an Immersive Arts Bootcamp Showcase, which will allow participants the opportunity to share their Immersive performance projects and network with the creative and immersive industry.
- The goal of this bootcamp is to teach participants the skills they require for live immersive performance projects, boost immersive skills leading to successfully developed projects, or lead to funding opportunities.
Weekly Teaching
- Two sessions per week (Tuesday and Wednesdays)
- 11.00am – 4.00pm (10.30am arrival)
- 30 mins break


Course Overview
Weekly Sessions cover:
- TouchDesigner Basics
- Visual Design: Motion, Colour and Composition
- Audio Reactive Visuals
- Interactive Fundamentals
- Projection Mapping for Live Spaces
- Performance Visual System
- Unreal Engine Fundamentals
- Understanding Materials and Lighting
- TouchDesigner and Unreal Engine
- Virtual Production and Motion Capture
- AI for generation visuals
- Project Development
Examples of projects
This bootcamp is open to individuals from a variety of performance backgrounds. Examples of potential projects include:
Dancer-driven stage backdrop
A realtime 3D environment and particle layer that responds to a dancer’s position and movement zones on stage, with cues for scene changes during the piece.
Spoken word visual accompaniment
Live typography and abstract visuals that react to voice energy and pacing, with an operator cueing sections and transitions to match the performance.
Audience participation moment in a show
A simple group interaction where audience sound or movement builds a shared meter or unlocks a visual transformation, used as a set piece within a live performance.
Interactive set piece mapping
Projection-mapped visuals onto scenic flats or props that change as performers approach, touch, or trigger zones, creating the feeling of the set coming alive.
Live music audiovisual performance
A musician or DJ drives reactive visuals through audio analysis and MIDI control, combining realtime 3D worlds with generative overlays for a stage or club setting.
Pop up performance installation for a foyer or public space
A short experience that runs continuously before and after a show, using movement tracking to create responsive visuals and draw people in without needing constant supervision.


Course Dates
- Sept 2026 | 8th September – 24th November 2026
- Jan 2027 | 5th January – 23th March 2027
Preview Evening
Join us for a preview evening to find out more about the course. We strongly recommend that you attend a preview evening before your application, as it’s a great insight into the course and a chance to ask the team questions.
- Preview eve for September course: Tuesday 26th May 2026
- Preview eve for January course: Thursday 22nd October 2026
Applications
To register your interest, please fill out the eligibility form and we’ll be in touch.
Please email the Bootcamp team if you have any further enquiries: learning@bom.org.uk