Our Immersive Arts Bootcamp, Introduction to Unreal Engine 5 is designed for creative practitioners to develop their existing digital skills to enhance their career pathway within the creative digital industries. The focus of study is in developing 3D skills in Unreal Engine 5 and Blender, enabling participants to create their own VR, gaming and other extended reality projects. Through this programme participants’ professional portfolios will be improved and developed whilst working with our industry team, we aim to support participants gain promotion in their current roles or future work opportunities.

This course is free. Places are limited, and priority will be given to applicants who are unemployed or under-employed, from a Government Priority Place within the West Midlands, neurodivergent or have another disability.

We will be delivering 102 hours of guided training over 12 weeks. We also provide follow-up career support through our Immersive Industry Events, once a month for 6 months after the course ends.

The Course, Immersive Arts Bootcamp, Introduction to Unreal Engine 5 will be delivered from:

  • Start on Friday 1st November 2024
  • Finish on Friday 31st January 2025
  • 10.00am – 6.00pm
  • There will be a week of self-directed research and learning on week beginning on week 8 of the course.
  • Dates for our bootcamps are updated regularly. Please email the Learning team if you have any further enquiries.

Weekly sessions cover:

  • Lighting/Post-Process Effects
  • Sound and Music
  • Megascans and Quixel Bridge
  • Animation
  • Blueprints
  • 3D Modelling/UV Unwrapping
  • Virtual Reality
  • Physics and Effects
  • Trigger boxes and triggering events
  • Metahuman and performance capture
  • Textures and Materials
  • User Interface

Virtual Production

This year, we are excited to include new modules that cover virtual production, motion capture, and performance capture. These cutting-edge technologies will enable participants to create more dynamic and realistic immersive experiences.

Learn how virtual production techniques blend physical and digital worlds in real time, master the precision of motion capture technology for realistic animations and explore performance capture to bring digital characters to life with nuanced performances.

 

Industry support

BOM’s industry team will continue to support participants for the next 6 months with introductions to key people from industry through individual and bespoke career pathway programmes with the aim to secure promotions and paid work opportunities for all participants.

To register your interest, please click on this form link and complete the application.

For more information contact learning@bom.org.uk